C-Quest: Applet for meaningful parent-child conversations
C-Quest is specially designed to facilitate meaningful parent-child conversations on their online experiences and explore various cyber wellness issues in order to navigate the cyber space safely and responsibly.
In the game, players begin by choosing one of the three Cyber Navigators to explore the cyber seas.
- Master over Technology – to be captains of their own lives and not to be enslaved by technology and mobile gadgets;
- Protector – to watch out for one another, as protectors, not attackers, and be safe online; and
- Relationship-Builder – to build positive relationships online, to avoid sparking unnecessary conflicts which would end up hurting others and self.
The game is meant for parents with children aged 10 to 14. To complete the cyber quest, children have to converse with their parents and answer questions related to cyber wellness to earn stars and collect accessories and equipment for their Cyber Navigators. The game also provides useful tips to the players to manage their online activities. These questions and tips are aligned to the Cyber Wellness lessons in the Form Teacher Guidance Period and the CCE Cyber Wellness Guidance Module. Where opinions differ, the game provides opportunities for the players to talk about their differences and understand how others may feel or think.To support families who may not have access to Internet at home, schools can consider loaning the Cyber Navigators Conversation Card Game to allow parents to play with their children at home.